PAPER / ARXIV:2609.20738
Alisa Kovshov , Anisha Choudhury , Anna Iurchenko , Amy Keeling , Avinatan Hassidim , Ayelet Shasha Evron , Ayça Çakmakli , Diana Akrong , Femi Olanubi , Gal Elidan , Ian Li , Ido Lerer , Katherine Chou , Lidan Hackmon , Michal Gordon , Nir Kerem , Niv Efron , Preeti Singh , Rena Levitt , Rotem Yulzary , Shlomi Ben Shimon , Sophie Allweis , Tracey Lee-Joe , Tzvika Stein , Yaniv Carmel , Yael Haramaty , Yishay Mor , Yossi Matias , Yuri Lev
RESUMO
It is well established that students learn best through active engagement, particularly via interactive experiences tied to real-world concepts. Creating such experiences, however, typically requires labor-intensive design, costly development, and continuous teacher guidance to achieve measurably effective outcomes. Recent advances in generative UI open the door for a future of practice where the creation of tailored interactive experiences is automated. However, off-the-shelf models lack optimization for pedagogical precision and learning principles, often yielding unsatisfactory results for complex pedagogical constructs. To address these limitations, we present learning interactives, a structured framework leveraging the generative UI capabilities of Gemini to construct effective customized interactive simulations. We evaluate our approach through both an initial study with educators as well as a pedagogical rating of a varied set of simulations by expert teachers.
NO MESMO MAPA